The short answer
The four routes, plainly
Every way of charging money from a bio page is one of these, whatever it is branded as.
- A creator marketplace. Gumroad, Ko-fi, Payhip. You upload a file or describe a service, they host the page and the checkout, they take a percentage. Fastest to start, most expensive per sale.
- A membership platform. Patreon, Buy Me a Coffee. Recurring payments in exchange for continuing access. Different promise entirely: you are selling a subscription to your future output.
- A payment link. Stripe, PayPal, Square. A URL that takes a payment, with no storefront around it. You handle delivery yourself, which for a digital file means sending an email.
- Your own checkout. A page on your own site with a processor behind it. Cheapest per sale, most work, and the only one where the customer relationship is unambiguously yours.
The bio page's role is the same in all four: it is the thing that convinces somebody, and then it hands them off. That is not a limitation to work around, it is the correct division of labour.
What each route actually costs
Published rates as of August 2026, quoted as each platform publishes them. Card processing is usually charged on top of a platform's own cut, which is the detail that makes people underestimate the total.
| Route | Their cut | You keep, roughly |
|---|---|---|
| Creator marketplace | Around 10% plus card fees on their standard free plans | £17.40 |
| Membership platform | 8% to 12% plus payment processing, depending on tier | £16.90 |
| Payment link | Card processing only, around 1.5% plus 20p in the UK | £19.50 |
| Your own checkout | Card processing only, same rates, plus whatever your site costs | £19.50 |
On one sale the difference is a couple of pounds and not worth a weekend. On two hundred sales it is roughly £400, which is the point at which moving becomes worth an afternoon. Below that, pick the one you will actually finish setting up.
Which one to pick
The honest decision rule, which is about your situation rather than the features.
- Selling your first thing: a marketplace. The percentage is real and irrelevant compared to the risk of never shipping. Everything is handled and you find out whether anybody wants it.
- Selling steadily, one or two products: a payment link. You have proved demand, the fee difference is now real money, and sending a file by email is not difficult.
- Selling a catalogue, or anything needing licences and updates: your own checkout, or a marketplace you have decided the fee is worth. This is where the "cheapest" answer stops being cheapest, because delivery becomes work.
- Selling continuing access: a membership platform, but read the next paragraph first.
The membership warning
A membership is a promise to keep producing, and the failure mode is worse than not starting. You publish weekly for two months, life happens, and people keep being charged for something that is no longer arriving. The refund requests are the small part; the reputational cost with the exact people who liked you most is the large one.
Sell something finished a few times first. If you cannot sell a thing that exists, a subscription to things that do not exist yet is not the fix.
Putting it on the page without wrecking the page
Four rules, and the first one is the one people get wrong.
- Do not hide the bio page itself. It is what previews read, what search engines index, and what convinces people. A paywalled bio page cannot do any of those. Keep it public and put the wall at the destination.
- Put the price on the page. Not "find out more". A price filters out people who were never going to buy, before they cost you a click and themselves a disappointment. It also converts better, which surprises people every time.
- Say what it is, in one line. "42-page PDF on lighting a room with one window" beats "My Guide". The specific thing is what somebody decides about.
- One paid thing near the top, not five. A page offering five products is a page offering a decision. Lead with the one most people should buy and let the destination sell the rest.
Then check the link works. A checkout URL that has expired, a product that has been unpublished, a free tier that lapsed: none of these announce themselves, and the only symptom is revenue quietly stopping. Link decay covers why this is more common than it sounds.
What this page says, in six lines
- Keep the bio page public. It is the thing that convinces; the checkout charges.
- Fees are around 10% on a marketplace against about 2% on a payment link.
- Below roughly two hundred sales, pick the one you will actually finish setting up.
- Put the price on the page. It filters better and converts better.
For the wider version of the fee argument, pay once covers what subscription pricing costs over five years. Collecting emails is what to do with everybody who was not ready to buy today, which is most of them.
A page that sells without taking a cut
We have no transaction layer at all, so nothing you sell passes through us and there is nothing for us to take. Free to build, one payment for the paid plan.
Keep reading
- Collecting email addresses from a bio pageThe only audience nobody can switch off. Placement, the promise, and the first email.
- The link in bio for coaches and consultantsPeople buy the outcome, not the call. Put the outcome first.
- Every link in bio you can buy onceFour genuine pay-once options, the five-year maths against every subscription, and the lifetime-deal traps.
- The link in bio for video and content creatorsEverything is on the page. Nothing is first. That is the whole problem.